I am currently working at the XRT Laboratory under guidance of Ryan McMahan. While my current work deals with point clouds and related state-of-the-art fields, I consider my primary field to be in Computer Graphics, AI, and XR development. Currently I am assigned as developer to a point cloud editing suite, FinalCloud, developed in Unity and Python.
Segarra Martinez, E., Maldonado, S. V., Wu, A. S., McMahan, R., Liu, X., & Oakle, B. (2022 July). Effects of Imputation Strategy on Genetic Algorithms and Neural Networks on a Binary Classification Problem. ACM GECCO 2022.
Segarra Martinez, E., Wu, A.S., & McMahan, R P. (2022 March). Research Trends in Virtual Reality Locomotion Techniques. IEEE VR 2022.
Segarra, E. & Towle Jr., B. (2018 March). Application of an Augmented Reality Device as a Rangefinder and Odometry Source. International Society of Computers and Their Applications.
Segarra, E. & Towle Jr., B. (2018 March). Application of an Augmented Reality Device as a Rangefinder and Odometry Source. International Society of Computers and Their Applications.
Segarra, E. & Towle Jr., B (2017 October). Investigating the Feasibility of using a Microsoft HoloLens as a Robotic Sensor and Odometry Source. 26th Proceedings of the International Conference on Software Engineering and Data Engineering.
MS - University of Central Florida (2022)
BS - Florida Polytechnic University (2019)
While my background largely is composed of HCI topics such as Virtual Reality, Mixed Reality, and Augmented Reality, I have a diversified set of skills in tackling multiple problems such as complex systems in robotics, computer vision, and machine learning integration.
Aside from general work involving my research and studies I also do side hobbies such as gaming, 3D modeling, AI art, and other art forms. Generally I tend to keep my art separate from my work, however there are multiple times where my work crosses over to the other from time to time. I also attempt whenever there are spare resources and time to try to learn new concepts in application of software and hardware.