Portfolio Summary

Hello there! I am Esteban Segarra Martinez, a PhD Graduate in Computer Science with a focus on Robot Vision, Simulateneous Localization and Mapping(SLAM), and tooling for evaluating SLAM, Virtual Reality (VR), and fixing point clouds!

This portfolio website is a showcase of my work, projects, and achievements in the field of computer science and robotics. It features a modern design aesthetic with a focus on clean, responsive layouts and engaging content. Explore the different sections to learn more about my background, skills, and the projects I've worked on.

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Simultaneous Localization and Mapping

Integrated together a pipeline for evaluating ORB-SLAM 2 and ORB-SLAM 3 utilizing synthetic data.

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Virtual Reality Development

Created CLOVR to facilitate the capture of live data from a close-sourced VR application.

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3D Modeling and Design

I am very profecient in 3D modeling and design by creating detailed models for various applications.

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Game Development

I have created VR experiences using Unity for testing and capturing data from a user.

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Embeded Systems Integration

I have worked on integrating embedded systems for facilitating data collection, controlling devices, and in low-level architecture development.

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Publications

Lori C. Walters, Robert A. Michlowitz, Esteban Segarra Martinez, Ryan P. McMahan and Joesph T. Kider, "MemoryScan Environments: Creating Large-Scale Memory-Evocative Digital Twins," 2023 IEEE 3rd International Conference on Digital Twins and Parallel Intelligence (DTPI), Orlando, FL, USA, 2023.https://doi.org/10.1109/DTPI59677.2023.10365482
Esteban Segarra Martinez, Stephen V Maldonado, Annie Wu, Ryan P. McMahan, Xinliang Liu, and Blake Oakley. July 2022. Effects of Imputation Strategy on Genetic Algorithms and Neural Networks on a Binary Classification Problem. ACM GECCO 2022.https://doi.org/10.1145/3512290.3528863
Esteban Segarra Martinez, Annie Wu, Ryan P. McMahan. March 2022. Research Trends in Virtual Reality Locomotion Techniques. IEEE VR 2022. https://doi.org/10.1109/VR51125.2022.00046

Workshop Papers

Esteban Segarra Martinez, Ayesha A. Malik, and Ryan P. McMahan. “CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications.” In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 485–92, 2024.https://doi.org/10.1109/VRW62533.2024.00095 .

Collaboration Publications

Mykola Maslych, Mohammadreza Katebi, Christopher Lee, Yahya Hmaiti, Amirpouya Ghasemaghaei, Christian Pumarada, Janneese Palmer, Esteban Segarra Martinez, Marco Emporio, Warren Snipes, Ryan P McMahan, Joseph J LaViola Jr. “Mitigating response delays in free-form conversations with LLM-powered intelligent virtual agents.” In CUI 2025: Proceedings of the 7th ACM Conference on Conversational User Interfaces. 2025. https://doi.org/10.1145/3719160.3736636.
Mykola Maslych, Difeng Yu, Amirpouya Ghasemaghaei, Yahya Hmaiti, Esteban Segarra Martinez, Dominic Simon, Eugene M. Taranta, Joanna Bergström, and Joseph J. LaViola. "From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 990-999. IEEE, 2024. https://doi.org/10.1109/ISMAR62088.2024.00115.
Amirpouya Ghasemaghaei, Yahya Hmaiti, Mykola Maslych, Esteban Segarra Martinez, and Joseph J. LaViola. “Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations.” In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 897–98, 2024. https://doi.org/10.1109/VRW62533.2024.00245.
Amirpouya Ghasemaghaei, Mykola Maslych, Yahya Hmaiti, Esteban Segarra Martinez, and Joseph J LaViola Jr. “Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality,” 2024. https://doi.org/10.1145/3670947.3670963.

Archived Publications

Esteban Segarra Martinez and Ryan P. McMahan. RecolorCloud: A Point Cloud Tool for Recoloring, Segmentation, and Conversion. 2023. Planned for publication. Referenced by collaborators. https://doi.org/10.48550/arXiv.2310.12470.

Esteban Segarra Martinez and Bradford Towle Jr. March 2018. Application of an Augmented Reality Device as a Rangefinder and Odometry Source. Inter. Society of Computers and Their Applications

Esteban Segarra Martinez and Bradford Towle Jr. October 2018. Simulating an Unknown Environment with an Integrated Physical and Virtual Space. 27th Proceedings of the Inter. Conference on Software Engineering and Data Engineering.

Esteban Segarra Martinez and Bradford Towle Jr. October 2017. Investigating the Feasibility of using a Microsoft HoloLens as a Robotic Sensor and Odometry Source. 26th Proc. of the Inter. Conf. on Software Engineering and Data Engineering.

Papers Reviewed

  • ISMAR 2025
  • IEEE VR 2025
  • CHI 2025
  • IEEE VR 2024
  • IEEE ISMAR 2022
  • Springer Journals Autonomous Systems AURO 2022

About me

Who Am I?

Generally a generalist with a focus on exploring integration of features in 3D virtual spaces. These can include AI-related problems, virtual reality, embedded systems, or capturing information from the virtual environment. Always ready to engage with new challenges to learn and explore new technologies.

CV/ Resume Area

Portfolio

My Skills

✓ AI Related Experience: OpenAI, Claude, Llama
✓ Coding Lanugages: Python, C, C++, C#, JavaScript, HTML5, SQL,
✓ Programming Utilities: Unity, OpenCV, ROS, Git, Docker
✓ Programming Other: Networking, interprogram related, game development, data collectiong and analysis
✓ 3D Modeling Tools: Blender, Maya, 3DSMax, ZBrush
✓ Specialties: SLAM, VR Development, 3D Modeling, Game Development, Embedded Systems Integration
✓ Other: 3D printing, photography, video games

My Education

✓ PhD from the University of Central Florida

✓ Masters from the University of Central Florida

✓ Bachelors from Florida Polytechnic University

Projects I have Worked On

Featured projects and work samples demonstrating design and development capabilities.

SENSE

A SLAM Evaluation framework pipeline to create novel datasets with varying image properties. These can include different image physical property qualities such as image size, field of view, and visual distortions under different types of environments such as indoor, outdoor, and mixed environments. The framework is designed to be flexible and extensible, allowing for the addition of new datasets and evaluation metrics as needed. The goal of SENSE is to provide a comprehensive and standardized way to evaluate SLAM algorithms under a wide range of conditions, ultimately leading to improved performance and robustness in real-world applications.

CLOVR

The goal of CLOVR is to provide a side-running application that can be used to capture VR devices while running a propetary VR application. CLOVR can capture items such as the position and orientation of VR-connected devices as supported under the OpenVR API. This also allows the integration of other custom sensors as supported by OpenVR's framework. Additionally, CLOVR can capture the rendered images from the VR application and save them as video files through OBS integration. CLOVR is designed to be flexible and extensible, allowing for the addition of new features and support for different VR platforms as needed. The goal of CLOVR is to provide a comprehensive and standardized way to capture data from closed-source VR applications, ultimately leading to improved performance and robustness in real-world applications.

RecolorCloud

The goal of RecolorCloud is to provide an interface to recolor point clouds via 3D bounding boxes to improve their visual qualities. Often there is a difficulty in manually recoloring point clouds as the tooling for these is propietary or in limited capacity.